PlaceDesciptionLocation
Ahgairon’s TowerThe slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower.Castle Ward

Outside the walls of Piergeiron’s Palace
Caravan CourtThe main square of the “Caravan City” itself. While not large enough to accommodate any major celebrations, it is the Southern Ward’s largest recreational area.Southern Ward

At the Southern Ward’s northeastern border to the Trades Ward.
Cassalanter VillaCassalanter Villa’s stark white walls and gleaming crimson roof and turrets stand out even among the other opulent estates of the Sea Ward.Sea Ward

Delzorin Street and Diamond Street, east of the Street of the Singing Dolphin
Castle WaterdeepWaterdeep’s great fortress is a thick-walled stronghold that broods over Castle Ward from the flanks of Mount Waterdeep.Castle Ward

At the foot of Mount Waterdeep’s eastern side.
CliffwatchSome of the most lavish residences and most luxurious taverns and inns of Waterdeep stand along this space, boasting terraces and balconies that allow one to take in the beautiful view of the countryside to the east.North Ward

The row of houses along Saerdoun Street overlooking the countryside to the east.
Court of the White BullThis was the site of an infamous spell battle between the archmage Thongalar the Mighty and the evil mage Shile Rauretilar and his apprentices which tore into the fabric of the Weave.

To this day, magic brought to bear in the Court of the White Bull sometimes goes awry, and the use of magic items and spells is forbidden in the area.
Trades Ward

South of the City of the Dead and North of River Street near the River Gate.
The CynosureYou can visit the Cynosure to see sculptures and paintings of all the major participants and events in the Time of Troubles.Castle Ward

At the western end of The Market
Fetlock CourtThis large paved courtyard adjoining the Palace paddocks and stables is the staging area for any mounted contingent of the guard before they head out of the city for outlying patrols.Castle Ward

Between Piergeiron’s Palace and The Rise
Field of TriumphThis huge open-air stadium is the site of many spectacles staged for the populace of Waterdeep.Sea Ward

Along Julthoon Street, south of the West Gate
Gralhund VillaA lavish two-story estate owned by Lord and Lady Orond and Yalah Gralhund.North Ward

The building with the large yard between Saerdoun Street and Horn Street
Heroes’ GardenWaterdeep’s only public park outside the City of the Dead is a large, lush area of grass, trees, and ponds.Sea Ward

In the middle of the northern edge of the Sea Ward
Kolat TowersLong-thought to be abandoned this dilapidated, two-towered edifice stands tall in the Southern Ward. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows.Southern Ward

Between The High Road and The Way of the Dragon. Almost at the direct center of the Southern Ward.
The MarketThe largest open space in the city is an open marketplace surrounded by stone buildings (many moneylenders and pawnshops among them) that enclose the maze of temporary stalls and carts that appear here day and night.Castle Ward

Between The God Catcher and The Great Drunkard
MistshoreMistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now burned-out shells with (at best) sails for roofs.Dock Ward

Connected to the Naval Harbor at the western-most side of the Dock Wart
Mount WaterdeepThe mountain on which the city is built is a bald, rough crag with a peak some 1,500 feet above sea level. On its seaward flanks are emplaced eleven gigantic triple-catapults for hurling loads of rock and burning material.Castle Ward

The southeastern end of the city.
Peaktop AerieHeadquarters for griffon mounts of City GuardCastle Ward

Atop Mount Waterdeep
Piergeiron’s PalaceThe center of Waterdeep’s government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral Silverhand.Castle Ward

At the foot of Mount Waterdeep’s northern side.
Trollskull AlleyA small community couched in the North Ward, it is home to many businesses and an old, abandoned manor.North Ward

Alley between Saerdoun Street and Delzorin Street
Virgin’s SquareThis market and traditional hiring place for warriors is named for a local legend that virgins were sacrificed to dragons on this spot, long before the founding of Waterdeep.Trades Ward

Large block between The Way of the Dragon, Snail Street and the High Road.
The WaymootA magical set of signs with arrows pointing toward the harbor and each of the city gates. They can magically point travelers in the direction of their destination.Southern Ward

Where the Way of the Dragon and the High Road meet at the South Gate
The Yawning PortalOn quiet nights, guests in the Yawning Portal gather around a large fireplace in the taproom and swap tales. On busier nights, the place is loud and crowded. The balconies overflow with merchants and nobles, while the tables on the ground floor are filled with adventurers and their associates.Castle Ward

On Rainrun Street directly between The Honorable Knight and Castle Waterdeep.